Field Flag Reference

Note:  All true/false flags default to false when removed from the config. So setting a flag to false, or removing it altogether from the config is the same thing. Though removing it from the config is preferable as it makes your config easier to read.  Legend / Modifiers

These flags are required for all fields you create. Without these flags the field will not show up in-game.

If a flag contains this that means it only works in conjunction with one of the flags specified.

This tells you who the effect will apply to. Normally positive effects like (launch, heal, etc) will apply to the allowed players, and negative effects like (prevent-place, damage, etc) will apply to non-allowed players.

This signifies that the effect of a flag can be reversed by using the ~ modifier before the flag to reverse who it applies to. If a flag normally applied the allowed players it could then be reversed to apply to no-allowed players, and vise-versa. (i.e. ~prevent-place)

This signifies that the effect of a flag can be made to apply to all players, allowed and non-allowed by using the ^ modifier before the flag (i.e. ^prevent-place).

This indicates that the flag can be toggled on and off inside each person's individual fields by using the /ps toggle [flag] command. Flags that are toggable can be set to default to their off state when the field is first placed by using the ? modifier before the flag (i.e. ?prevent-place). This allows you to create fields with lots of disabled functionalities which your players can then enable piecemeal.

This indicates that the effect of the flag can be bypassed by players when they sneak if you use the sneaking-bypass flag in conjunction with it.

block
This is the block id that will create the field when the block is placed. This can be any block id from minecraft/tekkit. If you do not write a data value it is assumed you want all of them to trigger the field. You can also specify a specific data value and only that one will trigger the field. If you add a data value you must enclose the block id and data with quotes. So for example you can have four different fields linked to leaves by using different data values '18:4', '18:5', '18:6', '18:7'.

One limitation is that you cannot use the zero data ('18:0') along with the rest. Data of zero ('18:0') is treated the same as using the block number without anything (18), which is the same as saying "use all data values for this block as a field".

 Usage: block: 57 Usage: block: '224:1'

radius
The radius of protection field around the block. The radius is not circular, it is a square that will form around the block. So for example a radius of 2 extending in each direction from the block would create a field of 5x5x5, each side of the field having 5 blocks in length (two for the radius one for the block in the center and two for the radius again)

 Usage: radius: 10

custom-height
This will allow you to break away from the radius and give the field a custom height. For example a field having radius is 2 would have height of 5. But if you put a custom-height of say 21, your field will have just that. This is not a radius, if you choose a custom-height of 21 then your field expand will have 10 blocks underneath the center block and 10 blocks above it of.

For symmetry's sake try to use an odd number so it always accounts for the middle block, if you don't one side will be bigger than the other by one block.

To make your field cover the whole y axis, use a custom-height of 256.

 Usage: custom-height: 21

surfaces
A whitelist of blocks where this field will be allowed to be placed. If the field is attempted to be placed ontop of blocks outside of this list, it will be denied.

 Usage: surfaces: [2, 3, '20:5']

no-conflict
Normally if you place a field block down in an area that is not protected but some of your field overlaps someone elses field PS will deny you telling you that you cannot place your field in that area as it may cause a "conflict of interest". This is where two people are basically protecting the same piece of land so neither will be able to build there.

Fields with this flag will bypass this and will be allowed to overlap. This flag is recommended for any non-protection field, like launchers, damaging, healing and the like, where it doesn't really matter if the field overlaps a bit as building as such is not really being prevented.

 Usage: no-conflict: true

no-owner
If a block has this flag set, when it is placed it will belong to the server (only those with bypass permissions will be able to remove/modify it). This is used by the forester for example, once you place the forester you cannot remove it. You can this flag for server owned blocks.

Only players with the preciousstones.bypass.cuboid permission will be able to redefine these fields.

 Usage: no-owner: true

cuboid
This will make the field into a cuboid fields. Cuboid Fields can be redefined inside the world by shift-left-clicking on the block. Their initial dimensions turn into volume while in drawing mode (after you initiate a redefinition) which the player can then use to redefine the cuboid. For example a field of radius 2 (5x5x5) will have 5 * 5 * 5 = 125 blocks of volume. Cuboid fields are super fun to use and are recommended for any type of protection field, as they can be customized to fit the player's needs.

 Usage: cuboid: true

custom-volume
You can option set a custom volume for your cuboid fields. When a player opens up drawing mode, he will be given this volume to draw with instead of one calculated from the radius and height. Use this if you want your players to be able to set down fields with a small radius, yet be able to resize them to much larger. For example you can give the cuboid a radius of 2 so when the players set them down the can be small and not conflict with nearby fields (for example if they are placing down their field inside of a city), and you can give them a large custom-volume like 2000, so they can then redifine their cuboid to a much larger size to fit their home.

 Usage: custom-volume: 20000

plot
A field with the plot flag will make it so that if placed inside a larger field it will completely override the parent field. So for example if a Grief Revert field with the plot flag is placed inside a large City Protection field, the area covered by the Grief Revert will not be subjected to any of the flags in the City Protection field.

 Usage: plot: true

anti-plot
While the plot flag makes a field always take precedence when a player does an action within multiple fields, granted it is the smaller one. This flag will make the field never take precedence.

 Usage: anti-plot: true

limits
Limits to how many fields of this type your users can place. Multiple limits can be set each corresponding to a hard-coded permission. So for example if you set limits to [1, 5, 10]. Then players with the preciousstones.limit1 permission will only be able to place 1 of this type of field, players with the preciousstones.limit2 permission will be able to place 5, and players with the preciousstones.limit3 permission will be able to place 10.

You can set up to 15 different limits per field if you so wish.

 Usage: limits: [1, 5, 10]

allowed-worlds
A list of worlds that the field will be able to be placed in. With this flag you can make fields that work only on certain worlds. If someone tries to place the block on another world, they will place a normal non-field block. There will be no error messages, it will be like the field doesn't exist.

 Usage: allowed-worlds: ["world", "kodama", "survival"]

always-allow-players
A list of player names that will always be allowed into these field types. All of them. Useful for adding tekkit mods' player names like [buildcraft] etc.

 Usage: always-allow-players: ["RabbleRoost", "hihibecky"]

always-deny-players
A list of player names that will always be denied from these field types. All of them. Useful for adding tekkit mods' player names like [buildcraft] etc to prevent the mod from altering the contents of the fields.

 Usage: always-deny-players: ["RabbleRoost", "hihibecky"]

no-allowing
A field with this flag will not hold an allowed list. The /ps allow command will not work. Only the owner will benefit from its effects.

 Usage: no-allowing: true

price
If you are using an economy plugin you can make it so fields cost money by using this flag. The flag contains the cost of the field, the amount of money will be removed from the player's account upon placing the field and refunded when he removes the field. You can disable the refunding of the money if you so with by changing "settings.no-refund-for-fields" to false in the config.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px;margin-top:20px;background-color: #EDEDED"> Usage: price: 200

refund
The price that will be refunded when the block is broken. By default the full price is refunded, but you can choose here a custom value.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px;margin-top:20px;background-color: #EDEDED"> Usage: refund: 100

hidable
Fields with this flag can be hidden from view using the /ps hide and shown again using the /ps unhide commands. Mods with the "preciousstones.bypass.hide" permission will be shown any hidden field block once they enter the field (this happens client-side so that players in the area don't spot the hidden fields)

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px;margin-top:20px;background-color: #EDEDED"> Usage: hidable: true

breakable
This will make the field breakable by anyone (not just the owner as fields behave by default). The field will be labeled as "breakable" in all messaging. You normally want to make breakable fields for field types that are destructive like damaging fields, mines, or lightning. It gives other players a chance to disarm them and steal them for themselves.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: breakable: true

allowed-can-break
Makes it so any allowed players can also break the block. This is a good flag to use for fields that can be shared around by clans, or groups of friends. Where if one friend is not around another one can break the field and reposition it.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: allowed-can-break: true

prevent-fire
Prevents players from igniting fires inside the field.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: prevent-fire: true

prevent-flow
Prevents liquids from flowing into the field from the outside. Liquid originating from inside the field will flow normally.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: prevent-flow: true

prevent-entry
Prevents players from entering the field. If a player tries to ram the field, spawn in the field, or the field is placed on top of them they will be teleported to a location right outside of it.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: prevent-entry: true

prevent-place
Prevents players from placing blocks in the field.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: prevent-place: true

prevent-place-blacklist
A list of blocks that will not be affected by the prevent-place protection.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: prevent-place-blacklist: [41, 57, '20:5']

prevent-destroy
Prevents players from destroying blocks in the field.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: prevent-destroy: true

prevent-destroy-blacklist
A list of blocks that will not be affected by the prevent-destroy protection.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: prevent-destroy-blacklist: [41, 57, '20:5']

prevent-vehicle-destroy
Prevents players from destroying vehicles in the field.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: prevent-vehicle-destroy: true

prevent-vehicle-enter
Prevents players from entering vehicles while in the field.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: prevent-vehicle-enter: true

prevent-vehicle-exit
Prevents players from exiting their vehicles while in the field.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: prevent-vehicle-exit: true

prevent-item-frame-take
Prevents players from taking the contents of item frames.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: prevent-item-frame-take: true

prevent-potion-splash
Prevents potions from affecting players when they are thrown.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: prevent-potion-splash: true

prevent-enderman-destroy
Prevents endermen from destroying things

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: prevent-enderman-destroy: true

prevent-explosions
Prevents tnt and creeper explosions in the field.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: prevent-explosions: true

prevent-creeper-explosions
Prevents creeper explosions in the field.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: prevent-creeper-explosions: true

prevent-wither-explosions
Prevents wither explosions in the field.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: prevent-wither-explosions: true

prevent-tnt-explosions
Prevents tnt explosions in the field.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: prevent-tnt-explosions: true

prevent-pvp
Prevents player damage inside the field. Players standing inside this field will not be able to be harmed even if players are shooting projectiles from outside the field.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: prevent-pvp: true

prevent-mob-damage
Prevents damage from mobs to players standing inside the field.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: prevent-mob-damage: true

prevent-mob-spawn
Prevents mobs spawning inside the field.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: prevent-mob-spawn: true

prevent-animal-spawn
Prevents animals spawning inside the field.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: prevent-animal-spawn: true

prevent-unprotectable
Prevents the field from being placed if there is an unprotectable block inside the area that the field would cover. One possible use of this is if you do not want to allow your players from being able to protect chests inside force fields. You would add the chest block id to the unprotectable block list and they will not be able to place chests in any field with this flag, or be able to place this field anywhere that contains a chest.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: prevent-unprotectable: true

prevent-use
Prevents the use of doors, switches, levers, or just about anything that requires player interaction.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: prevent-use: [64, 71, 54]  #deny use of doors and chests

prevent-teleport
Prevents player teleporting inside the field, this includes ender pearls. If you are using SimpleClans, then players will not be able to /clan sethome inside this fields with this flag.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: prevent-teleport: true

prevent-flight
When enabled it prvents creative-mode players from flying in the field.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: prevent-flight: true

prevent-portal-create
Prevents portals being created in the field using flint+steel.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: prevent-portal-create: true

prevent-portal-destination
Prevents a portal destination from being created in the field when creating one on the other side.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: prevent-portal-destination: true

prevent-portal-enter
Prevents players from entering portals when in the field.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: prevent-portal-enter: true

protect-animals
Protects animals from being killed inside the field

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: protect-animals: true

protect-mobs
Protects mobs from being killed inside the field

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: protect-mobs: true

protect-villagers
Protects villagersfrom being killed inside the field

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: protect-villagers: true

protect-crops
Protects crops from being trampled inside the field

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: protect-crops: true

protect-lwc
Will protect the area from non-allowed players creating or destroying LWC protections inside the field.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: protect-lwc: true

protect-inventories
Will prevent anyone not allowed from entering into any inventory blocks inside the field, this includes chests, furnaces, beacons, etc.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: protect-inventories: true

allow-place
This flag is meant to be used in conjunction with the settings.prevent-place-everywhere config setting which prevents placements of any blocks in every world PS is enabled in. The allow-place flag allows the player to place blocks anywhere inside the field.

This is backwards from the normal prevent-xxxx flags which are used to protect areas in unprotected worlds. The allow flags are used to un-protect areas in protected worlds.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: allow-place: true

allow-destroy
This flag is meant to be used in conjunction with the settings.prevent-destroy-everywhere config setting which prevents destruction of any blocks in every world PS is enabled in. The allow-destroy flag allows the player to destroy blocks anywhere inside the field.

This is backwards from the normal prevent-xxxx flags which are used to protect areas in unprotected worlds. The allow flags are used to un-protect areas in protected worlds.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: allow-destroy: true

sneaking-bypass
This flag allows players to bypasses damage and launching effects on the field by sneaking through the field. It is a good defense against damaging fields to give to players. If used in conjunction with the breakable flag it gives players a way to enter damaging fields and disarm them without incurring any damage.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: sneaking-bypass: true

sneak-to-place
With this flag players have to sneak to place a pstone, placing it while standing up will place a regular block

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: sneak-to-place: true

remove-mob
Removes mob that target (want to attack) the player within the field. Allows for players to initiate attacks as well as be chased in a safe way.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: remove-mob: true

heal
Heals players that are inside the field by the configured amount of half-hearts per second.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: heal: 4

damage
Damages the players that are inside the field by the configured amount of half-harts per second.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: damage: 5

feed
Adds the amount of configured food per second to all players inside the field.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: feed: 2

repair
Slowly repairs all repairable items the player is carrying. The number you set this to is the number of durability points that will get healed every second. Repairable items can be set with the 'repirable-items list in the config.

Here is a reference of how much durability different items have so you can get an idea: http://d22314.hubpages.com/hub/Minecraft-Durability-Guide

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: repair: 25

potions
A list of potion effect names that the player will be under while he is inside the field. The effect will stop when he leaves the field. This lets you use the potions effects in a more controlled and regulated way. The effect types you can use are: SPEED SLOW FAST_DIGGING SLOW_DIGGING INCREASE_DAMAGE HEAL HARM JUMP CONFUSION REGENERATION DAMAGE_RESISTANCE FIRE_RESISTANCE WATER_BREATHING INVISIBILITY BLINDNESS NIGHT_VISION HUNGER WEAKNESS POISON

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: potions: [SPEED, JUMP]

potion-intensity
Lets you control the intensity of the potion effect of the potion flag. These correspond to the effects in the potion flag, so the list should have the same number of items as the potion flag does.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: potion-intensity: [1, 5]

neutralize-potions
A list of potion names whose effects will be neutralized from players that are inside the field (checks every second). You can guarantee players are not using certain potions inside your fields with this. The PeaceKeeper by default neutralizeall harmful potion effects from players. List of effects that can be added to the list:

SPEED SLOW FAST_DIGGING SLOW_DIGGING INCREASE_DAMAGE HEAL HARM JUMP CONFUSION REGENERATION DAMAGE_RESISTANCE FIRE_RESISTANCE WATER_BREATHING INVISIBILITY BLINDNESS NIGHT_VISION HUNGER WEAKNESS POISON

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: neutralize-potions: [HARM, CONFUSION]

air
Will fill players air supply once it reaches low levels if they are inside the field.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: air: true

snitch
Will keep a list of players activity within the field. It will log block breaks, places, and usages, like doors, levers, etc. The list can be retried by right click with a tool on the field block or with /ps snitch while looking at the field block. The snitch data can be cleared up at any time with /ps snitch clear.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: snitch: true

welcome-message
Show a default welcome message when someone enters the field. For example, "Entering Phaed's City Protection field". If the field is named with /ps setname [name], then it will display a more customized message i.e. "Entering Boulders Gate". The name can be cleared out at any time by running the command without a name like so /ps setname.

If you set settings.show-default-welcome-farewell-messages: true in the config, then a default welcome message will be displayed on fields that the owner has not given it a name. Basically making all fields with the welcome-message and farewell-message flags enabled always show messages. You can change this default message on the language.yml.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: welcome-message: true

farewell-message
Show a default welcome message when someone enters the field. For example, "Leaving Phaed's City Protection field". If the field is named with /ps setname, then it will display a more customized message i.e. "Leaving Boulders Gate". The name can be cleared out at any time by running the command without a name like so /ps setname.

If you set settings.show-default-welcome-farewell-messages: true in the config, then a default welcome message will be displayed on fields that the owner has not given it a name. Basically making all fields with the welcome-message and farewell-message flags enabled always show messages. You can change this default message on the language.yml.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: farewell-message: true

launch
Will make launch the player forward and up in the direction he was facing when he entered the field. The amount of velocity is dependant on how high the player was aiming. If he was aiming up then he will go far, if he was aiming downi-ish then he will only go a little bit. Players can set the field so that it always throws the player with the same velocity by aiming at the field and using the /ps setvelocity command.

The launcher can also be redstone activated. If there is a dead redstone wire next to the launcher block in any direction, an off lever, or an unpressed pressure pad, the launcher will disable itself until it feels current in the wire, at which point it will enable its effects. So you can drive a redstone wire and put a lever, or put a pressurepad ontop of the block, and once activated the player will go flying. It makes for a rather useful block.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: launch: true

launch-velocity
This lets you set the field to start off with a hardcoded velocity value, rather than based on how high the user is aiming at the time he enters the field. Note: Players can change this velocity at any time with /ps setvelocity, they can even make the field automatic again with /ps setvelocity 0. The velocity ranges from .1 to 5.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: launch-velocity: 2.3

cannon
Will make launch the player up in the air when he enters the field. The amount of velocity is dependant on how high the player was aiming. If he was aiming up then he will go real high, if he was aiming downi-ish then he will only go up a little bit. Players can set the field so that it always throws the player with the same velocity by aiming at the field and using the /ps setvelocity command.

The launcher can also be redstone activated. If there is a dead redstone wire next to the cannon block in any direction, an off lever, or an unpressed pressure pad, the cannon will disable itself until it feels current in the wire, at which point it will enable its effects. So you can drive a redstone wire and put a lever, or put a pressurepad ontop of the block, and once activated the player will go flying. It makes for a rather useful block.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: cannon: true

cannon-velocity
This lets you set the field to start off with a hardcoded velocity value, rather than based on how high the user is aiming at the time he enters the field. Note: Players can change this velocity at any time with /ps setvelocity, they can even make the field automatic again with /ps setvelocity 0. The velocity ranges from .1 to 5.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: cannon-velocity: 2.3

mine
Turns that block into a proximity mine. The block will explode when a player walks into the field. The explosion is significant, much more than a TNT explosion. Also it produces fire that burns the surrounding areas. The number added is the intensity of the explosion (intensity of 1 is equal to one TNT).

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: mine: 5

mine-has-fire
Will make the explosion set fire to the surrounding area.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: mine-has-fire: true

mine-delay-seconds
If you want the explosion to delay a few seconds after the player has walked in the field, rather than immediately, then set this flag to the seconds you want the delay to be.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: mine-delay-seconds: 3

lightning
Turns the field block into a lightning rod. Any player that enters the field will get hit with lightning.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: lightning: true

lightning-delay-seconds
If you want the lightning to delay a few seconds after the player has walked in the field, rather than immediately, then set this flag to the seconds you want the delay to be.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: lightning-delay-seconds: 3

lightning-replace-block
The block that is left behind after the lightning has struck. If this flag is not specified the field block will leave a hole.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: lightning-replace-block: 3

forester
This flag will make the field slowly begin to grow a forest in its area. The terraforming process does not cover the field radius exactly. Rather than terraforming an ugly square, it terraforms random circles whithin the field until the whole area is covered, some slips out of the field, creating an organic looking area.

The process that happens once the forester is placed is as follows:


 * 1) The terraforming process starts
 * 2) A circular spot with radius of 4 blocks is chosen inside the forester area
 * 3) Each block in that spot is checked
 * 4) If the block is in the fertile-blocks then it is converted into the ground block
 * 5) Using the shrub-density flag it is decided or not if a shrub will be placed on that block
 * 6) If so one is chosen at random from the shrub-types list
 * 7) This goes on until the circular spots have covered the area inside the forester
 * 8) The tree planting process starts
 * 9) A random spot is chosen inside the forester area
 * 10) If the spot contains a block that is not a ground block, the attempt is cancelled
 * 11) If the spot is next to an already existing tree, the attempt is cancelled
 * 12) If the attempt has not yet been cancelled then a tree is planted in that spot
 * 13) This goes on until the count in the tree-count flag has expired,

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px;margin-top:20px;background-color: #EDEDED"> Usage: forester: true

forester-uses
By default the forester block has a single use and is activated when it is placed and then it disappears after its done. With this flag you can allow multiple activation of the forester. The forester will stay in place between uses and can be re-activated via redstone power or player right click on the block. Once the uses are all used up, the block will then disappear.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px;margin-top:20px;background-color: #EDEDED"> Usage: forester-uses: 5

ground-block
The block that will replace all the blocks in the fertile-blocks list. If this flag is omitted grass will be used.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: ground-block: 2

fertile-blocks
A list of block ids that will be converted into the ground block by the forester. These are the only types of blocks that a forester will be allowed to be placed on top of. For example if you put sand, water, dirt, and stone here (the basic outdoor elements) your forester will be able to turn tnt exploded areas into beautiful forests. Of if you put netherrack, soulsand, lava, and still lava here (basic nether elements) your forester will be able to grow a forest inside the nether.

Note: No need to add the ground block to this list, it is already included.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: fertile-blocks: [1, 3, 12, 87, 88]

tree-types
A list with the type of trees the forester will grow. The more times a type is listed the higher the chance it will be chosen on any particular planting attempt.


 * 0 = Tree
 * 1 = Big Tree
 * 2 = Redwood
 * 3 = Tall Redwood
 * 4 = Birch
 * 5 = Red Mushroom (doesn't work in bukkit yet)
 * 6 = Brown Mushroom (doesn't work in bukkit yet)
 * 7 = Jungle
 * 8 = Jungle Bush

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: tree-types: [2, 2, 2, 2, 3]

tree-count
The number planting attempts that will be tried inside the area. If this flag is omitted it will default to 64.

Note: This is not a definitive number of trees that will be planted, only how many will be attempted. For example if you plant your forester in an area that contains only 5 fertile blocks on it, and obsidian everywhere else. Then it doesn't matter if you have a tree count of 60, only 5 trees have the potential of ever growing.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: tree-count: 64

grow-time
How many ticks to wait between each tree planting attempt. If this flag is omitted it will default to 20 ticks.

Note: 20 ticks are one second.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: grow-time: 20

shrub-types
A list with the type of shrubs the forester will grow on the ground. The more times a type is listed the higher the chance it will be chosen on any particular planting attempt.


 * 0 = Dead Shrub
 * 1 = Tall Grass
 * 2 = Fern
 * 3 = Dandelion
 * 4 = Rose
 * 5 = Red Mushroom
 * 6 = Brown Mushroom

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: shrub-types: [1, 1, 1, 2, 2, 3, 4]

shrub-density
How thick to lay on the shrubs. This is a number between 1 - 100 where 1 means almost no shrubs and 100 means every block that can have a shrub will have a shrub. If this flag is omitted the shrub density defaults to 64.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: shrub-density: 64

creature-types
A list of creature types the forester will spawn in the area. The more times a type is listed the higher the chance it will be chosen on any particular spawning attempt. Every time a "None" creature type is chosen the spawning attempt will be skipped, it as a way to add randomness to the spawning counts.


 * None
 * Ghast
 * PigZombie
 * Wolf
 * Pig
 * Skeleton
 * Creeper
 * Zombie
 * Sheep
 * Cow
 * Chicken
 * Cave Spider
 * Enderman
 * Silverfish
 * Giant
 * Ender Dragon
 * Mushroom Cow
 * Villager
 * Blaze
 * IronGolem (1.2.3+)

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: creature-types: [None, None, Pig, Pig, Pig, Cow]

creature-count
The number creatures that will be spawned inside the area. If this flag is omitted it will default to 6.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: creature-count: 12

grief-revert
It will record all griefed blocks from non-allowed players and explosions into the database. No blocks will drop so any players trying to steal blocks from whithin the field will not get their way. When the owner comes back to his home, he can right click on the field block and all the grief will be reverted. Reversion covers everything including signs, water, grass, it will basically revert the area into the state it was when the field was first placed.

These blocks can also be placed in automatic mode by your players using the /ps setinterval [secs] command. The field will then revert in the specified number of seconds repeatedly. You as a server owner can set a lower bound limit on those seconds, wouldnt want too many people to set them to 1 second and potentially lag your server. You can set the minimum allowed in the config with the grief-revert.min-interval-secs config setting.

Another thing you may want to do is set which blocks will not be reverted or added as grief by the block, thigns like diamond blocks, gold blocks, or any other valuables should be added to that list. You can find it in the config as grief-revert.black-list.

By default allowed players on the field will not be affected by the field, thus they will be able to brake and place blocks like normal.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: grief-revert: true

grief-revert-drop
This will allow all blocks broken by non-allowed players inside the field to break and produce blocks like normal which will later respawn. The owner and allowed players will be able to permanently break blocks inside the field (for reshaping of the mine's contents). Use this flag in conjunction with a grief-undo flag to create self restoring public mines, etc.

Careful: Players will be able to break and keep blocks and will be able to revert them, thus duplicating blocks. Do not give fields with this flag to your players, if anything these should be created with the no-owner flag andplaced by your staff.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: grief-revert-drop: true

grief-revert-interval
This will make the grief revert automatically revert grief every x amount of seconds by default. Players can change this using /ps setinterval (if they have the preciousstones.benefit.setinterval permission). This flag is not necessary for them to be able to set their own interval tho, its just a default interval that will be set when they first place the block.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: grief-revert-interval: 300

grief-revert-safety
This will teleport away players standing on grief revert zones before the revert happens so they don't get killed. If no empty space exists nearby (i.e. filled in cave) they will be teleported to the next available space above them.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: grief-revert-safety: true

allow-grief
A list of block ids that players will be able to break inside grief-revert fields. These blocks will drop and wont be reverted.

Careful: Players will be able to break and keep blocks and will be able to revert them, thus duplicating blocks. Do not give fields with this flag to your players, if anything these should be created with the no-owner flag andplaced by your staff.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: allow-grief: [37, 38, 39, 40]

place-grief
This will allow blocks to be placed inside grief revert field by non-allowed players and they will be added as grief to the databse. Once the field is reverted these extra blocks will be removed, and the are reverted as it was before. This flag is for public mines ans such as well.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: place-grief: true

rollback-explosions
Fields with this flag will automatically roll back any explosions in the area as if they didnt happen. Good for areas that you dont want destroyed by creepers, but you don't want to protect against block placements or breaks by players.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: rollback-explosions: true

entry-alert
Will announce to all allowed players every time a non-allowed player enters it. This goes well with the snitch flag, as a live intruder alert.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: entry-alert: true

no-player-place
Prevents players from placing a field if the area the field would cover has players inside it. Add this to your damaging fields to prevents them from being used during pvp.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: no-player-place: true

no-projectile-throw
Does not let players throw projectiles in the field

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: no-projectile-throw: true

no-player-sprint
Does not let players sprint inside of the field.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: no-player-sprint: true

no-dropping-items
Does not let players drop items on the ground

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: no-dropping-items: true

visualize-on-src
This flag will allow players to visualize their field by shift-right-clicking on the block with a tool.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: visualize-on-src: true

visualize-on-place
This will visualize the field when the the owner first places it.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: visualize-on-place: true

keep-chunks-loaded
Will keep the chunks the field covers loaded in memory. Will not allow them to be unloaded. Great for cuboid fields that you can then redifine over minecart tracks. Or for automated farms.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: keep-chunks-loaded: true

allowed-only-inside
A list of fields (titles) that this field can only be placed inside of. The field will not be palceable outside of the fields in the list. This is great for sub-plot fields. For example you can have expensive huge City Protection fields, and relatively inexpensive plot fields that can only be placed inside the City Protection fields for players to set aside their own plots. With this flag you can make it so people don't try to use these cheap fields outside the City Protection.

You can also use this to keep a certain order, for example only allow Jack-o-Deaths inside certain fields so that you don't have them peppered all over your worlds.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px;margin-top:20px;background-color: #EDEDED"> Usage: allowed-only-inside: ["City Protection", "Peace Keeper"]

allowed-only-outside
A list of fields (titles) that this field can NOT be placed inside of. The field will ONLY be palceable outside of the fields in the list. This can be used when you want to forbid placing for example harming fields inside towns.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px;margin-top:20px;background-color: #EDEDED"> Usage: allowed-only-outside: ["City Protection", "Peace Keeper"]

required-permission
With this you can make it so the field can only be placed by players who have this permission. The difference between this flag and the limits flag with 0 as the limit is that players that don't have the permission will place the a normal non-field block without any error messages, as if the field didn't exist. Players with the limits flag set to 0 will be able to see the field, but will be told they can't place any.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px;margin-top:20px;background-color: #EDEDED"> Usage: required-permission: my-custom-permission

required-permission-use
Players without this permission will not be able use the fields. This applies to any right click action done with a tool to a field (Grief reverting, visualize, Field info, etc.)

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px;margin-top:20px;background-color: #EDEDED"> Usage: required-permission-use:my-custom-permission

required-permission-allow
Players without this permission will not be able to be allowed on the field. Players already allowed on fields will remain allowed but the fields will behave as if they were not allowed if they no longer have this permission.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px;margin-top:20px;background-color: #EDEDED"> Usage: required-permission-allow: my-custom-permission

group-on-entry
This will automatically add players who enter the field into a permissions group of your choosing. Once they leave the field, or if the field is disabled or destroyed, they will be removed from the permissions group.

Warning: Test this with your permissions plugin first. This uses Vault and it will mistakenly call a method in some Permissions plugins that will actually remove the players from their default groups instead of just adding them to a new one on top of their default. This could cause players to lose their default permissions. Make sure this is not happening to you with your permissions plugin before you enable this flag in production.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: group-on-entry: CustomPermissionGroup

no-fall-damage
Prevents fall damage inside the field to anyone who is allowed in the field.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: no-fall-damage: true

entry-game-mode
This will make it so players who enter the field will be switched to the gamemode specified and will not let them change it to the other while in the field. The possible values are survival and creative.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: entry-game-mode: survival

leaving-game-mode
This will make it so players who leave the field will automatically be switched to the gamemode specified.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: leaving-game-mode: creative

can-change-owner
Will allow players to be able to give ownership of the filed to someone else using /ps changeowner [name]. The new owner will then have to right click on the field with a tool to take ownership.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: can-change-owner: true

dynmap-area
This will draw the field's two dimensional area on the map.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px;margin-top:20px;background-color: #EDEDED"> Usage: dynmap-area: true

dynmap-disabled
If used along with dynmap-area this will disable the dynmap-area flag on the fields when they are first placed. If the player chooses to show his field on the map he can toggle it back on. /ps toggle dynmap-area

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px;margin-top:20px;background-color: #EDEDED"> Usage: dynmap-disabled: true

dynmap-no-toggle
This prevents users from toggling off the field. Fields with this flag will always show on the map.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px;margin-top:20px;background-color: #EDEDED"> Usage: dynmap-no-toggle: true

confiscate-items
A list of block ids that will be confiscated form anyone that enters the field. These same items will then be given back once the person leaves the field. All items confiscated are returned to the players, even if the field no longer exist and the players come back on the server much later, their confiscated items are retrieved from the database and given back to the player unpon join.

This flag is useful for controlling what goes into arenas, etc.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: confiscate-items: [ 302, 303, 304, 305, '18:6']

unusable-items
A list of block ids that cannot be used inside the field. If a player tries to hold the item, it will be moved to an empty spot on their inventory preventing them from using it. If there are no empty spots the item will drop.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: unusable-items: [ 302, 303, 304, 305, '18:6']

enable-with-redstone
Makes the field toggable via redstone. Once hooked up to redstone or redstone conducing block, it will enable/disable itself when the current changes. Note: The block will be enabled when placed by default, players will need to hook it up to redstone to toggle it off. If you want the players to place the block in a disabled state so that players will be required to use redstone to enable it, you can use the "place-disabled" flag along with this one.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px;margin-top:20px;background-color: #EDEDED"> Usage: enable-with-redstone: true

mask-on-disabled
This is a block id that will mask the block when it is disabled. By mask I mean the players inside the field will be sent a client-side block change to make the field block look like it has changed type. When the field is enabled it once again looks like its normal type. This cannot be used at the same time as the mask-on-enabledflag.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px;margin-top:20px;background-color: #EDEDED"> Usage: mask-on-disabled: 49

mask-on-enabled
This is a block id that will mask the block when it is enabled. By mask I mean the players inside the field will be sent a client-side block change to make the field block look like it has changed type. When the field is disabled it once again looks like its normal type. This cannot be used at the same time as the mask-on-disabled flag.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px;margin-top:20px;background-color: #EDEDED"> Usage: mask-on-enabled: 49

translocation
With this pstone you will be able to build in one place, and translocate that build somewhere else. Read about its use here: http://wiki.sacredlabyrinth.net/index.php/PreciousStones#Translocation

This flag is useful for controlling what goes into arenas, etc.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: translocation: true

translocation-safety
This will teleport away players standing on translocation zones before the the translocation happens, so as not to get killed. If no empty space exists nearby (i.e. filled in cave) they will be teleported to the next available space above them.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: translocation-safety: true

translocation-blacklist
A list of block ids that will not be saved along with the rest of the stuff during a translocation. No errors will be thrown, but these blocks will just not be picked up.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px;margin-top:20px;background-color: #EDEDED"> Usage: translocation-blacklist: [57, 41, '18:5']

worldguard-repellent
Prevents any player from placing the field in any worldguard regions.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: worldguard-repellent: true

teleport-on-entry
Teleports a player when they enter the field.

The player will be teleported ontop of the field block of another field with the same name that has the a "teleport-destination" flag. If multiple destination fields are set with the same name, one will be chosen at random.


 * Careful with giving the same field type this flag and the "teleport-destination" flag, if you do then players will be teleported back and forth in an endless loop.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: teleport-on-entry: true

teleport-on-exit
Teleports a player when they exit the field.

The player will be teleported ontop of the field block of another field with the same name that has the a "teleport-destination" flag. If multiple destination fields are set with the same name, one will be chosen at random.

If you give the same field type this flag and the "teleport-destination" flag, then it will both teleport and be a destination, once players exit one field they will be teleported to the next, and when they exit the destination field they will be teleported to the first. Basically never allowing the players to leave the fields, a good way to set up areas where the players are not allowed to leave.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: teleport-on-exit: true

teleport-if-walking-on
Teleports a player when they walk on blocks inside the field that are on the list. An idea for use would be on a mazes where the players must walk on predefined block types or else they get sent back to the begining.

The player will be teleported ontop of the field block of another field with the same name that has the a "teleport-destination" flag. If multiple destination fields are set with the same name, one will be chosen at random.

If you set this same field with the "teleport-destination" flag then it will be both a teleporter and a destination, effectively allowing two-way teleportation.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: teleport-if-walking-on: [57, 41, '17:5']

teleport-if-not-walking-on
Teleports a player when they walk on blocks inside the field that are NOT on the list. An idea for use would be on a mazes where the players must NOT walk on certain block types cause if they do they get sent back to the begining.

The player will be teleported ontop of the field block of another field with the same name that has the a "teleport-destination" flag. If multiple destination fields are set with the same name, one will be chosen at random.

If you set this same field with the "teleport-destination" flag then it will be both a teleporter and a destination, effectively allowing two-way teleportation.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: teleport-if-not-walking-on: [57, 41, '17:5']

teleport-on-sneak
Teleports a player when they hit the sneak key inside the field

The player will be teleported ontop of the field block of another field with the same name that has the a "teleport-destination" flag. If multiple destination fields are set with the same name, one will be chosen at random.

If you set this same field with the "teleport-destination" flag then it will be both a teleporter and a destination, effectively allowing two-way teleportation.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: teleport-on-sneak: true

teleport-on-block-break
Teleports a player when they attempt to break a block inside the field. The block will not be broken.

The player will be teleported ontop of the field block of another field with the same name that has the a "teleport-destination" flag. If multiple destination fields are set with the same name, one will be chosen at random.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: teleport-on-block-break: true

teleport-on-block-place
Teleports a player when they attempt to place a block inside the field. The block will not be placed.

The player will be teleported ontop of the field block of another field with the same name that has the a "teleport-destination" flag. If multiple destination fields are set with the same name, one will be chosen at random.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: teleport-on-block-place: true

teleport-on-fire
Teleports a player when they attempt to light a fire inside the field. The fire will not be lit.

The player will be teleported ontop of the field block of another field with the same name that has the a "teleport-destination" flag. If multiple destination fields are set with the same name, one will be chosen at random.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: teleport-on-fire: true

teleport-on-pvp
Teleports a player when they attempt to damage another player inside the field. The player will not be harmed.

The player will be teleported ontop of the field block of another field with the same name that has the a "teleport-destination" flag. If multiple destination fields are set with the same name, one will be chosen at random.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: teleport-on-pvp: true

teleport-on-damage
Teleports a player when they take damage inside the field. The player will not take the damage.

The player will be teleported ontop of the field block of another field with the same name that has the a "teleport-destination" flag. If multiple destination fields are set with the same name, one will be chosen at random.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: teleport-on-damage: true

teleport-before-death
Teleports a player right before they die, if they are inside the field. The player will not die (but will be super low health). Good to use if you don't want a player to die inside your maze, but rather you want them to start over. You may want to put a heal flag on the destination field so they can recharge before starting again, also you may want to put water above the destination field so that if they fall in lava the can stop burning after they get teleported.

The player will be teleported ontop of the field block of another field with the same name that has the a "teleport-destination" flag. If multiple destination fields are set with the same name, one will be chosen at random.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: teleport-before-death: true

teleport-on-feeding
Teleports a player when they attempt to feed themselves inside the field. The player will not eat the food.

The player will be teleported ontop of the field block of another field with the same name that has the a "teleport-destination" flag. If multiple destination fields are set with the same name, one will be chosen at random.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: teleport-on-feeding: true

teleport-players-on-enable
Teleports all players inhabiting the field the once it becomes enabled. The field will automatically disable itself after the teleport.

The players will be teleported ontop of the field block of another field with the same name that has the a "teleport-destination" flag. If multiple destination fields are set with the same name, one will be chosen at random.

You can use the enable-on-src and enable-with-redstone flags to extend the functionality of this flag.

If you set this same field with the "teleport-destination" flag then it will be both a teleporter and a destination, effectively allowing two-way teleportation.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: teleport-players-on-enable: true

teleport-animals-on-enable
Teleports all animals inhabiting the field the once it becomes enabled. The field will automatically disable itself after the teleport.

The animals will be teleported ontop of the field block of another field with the same name that has the a "teleport-destination" flag. If multiple destination fields are set with the same name, one will be chosen at random.

You can use the enable-on-src and enable-with-redstone flags to extend the functionality of this flag.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: teleport-animals-on-enable: true

teleport-mobs-on-enable
Teleports all players inhabiting the field the once it becomes enabled. The field will automatically disable itself after the teleport.

The mobs will be teleported ontop of the field block of another field with the same name that has the a "teleport-destination" flag. If multiple destination fields are set with the same name, one will be chosen at random.

You can use the enable-on-src and enable-with-redstone flags to extend the functionality of this flag.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: teleport-mobs-on-enable: true

teleport-villagers-on-enable
Teleports all villagers inhabiting the field the once it becomes enabled. The field will automatically disable itself after the teleport.

The villagers will be teleported ontop of the field block of another field with the same name that has the a "teleport-destination" flag. If multiple destination fields are set with the same name, one will be chosen at random.

You can use the enable-on-src and enable-with-redstone flags to extend the functionality of this flag.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: teleport-villagers-on-enable: true

teleport-if-holding-items
Teleports a player if at any time while inside the field they are holding one of the items on the list. Zero will match all items.

The player will be teleported ontop of the field block of another field with the same name that has the a "teleport-destination" flag. If multiple destination fields are set with the same name, one will be chosen at random.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: teleport-if-holding-items: [267, 268, 272, 276, 283]

Usage: teleport-if-holding-items: [0] // teleports if the player is holding any item

teleport-if-not-holding-items
Teleports a player if at any time while inside the field they are NOT holding one of the items on the list.

The player will be teleported ontop of the field block of another field with the same name that has the a "teleport-destination" flag. If multiple destination fields are set with the same name, one will be chosen at random.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: teleport-if-not-holding-items: [287]

teleport-if-has-items
Teleports a player if at any time while inside the field they have one of the items on the list in their inventory. Zero will match all items.

The player will be teleported ontop of the field block of another field with the same name that has the a "teleport-destination" flag. If multiple destination fields are set with the same name, one will be chosen at random.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: teleport-if-has-items: [368, 57]

Usage: teleport-if-has-items: [0] // will teleport if the player has any item

teleport-if-not-has-items
Teleports a player if at any time while inside the field they do NOT have one of the items on the list in their inventory.

The player will be teleported ontop of the field block of another field with the same name that has the a "teleport-destination" flag. If multiple destination fields are set with the same name, one will be chosen at random.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: teleport-if-not-has-items: [340, 1]

teleport-destination
Any field with this flag will act as the destination for any of the teleport fields. The player must give this field the same name as his teleport field and they will be linked. A teleport field can have this flag as well, and it will become a teleporter and destination at the same time, giving two-way teleport abilities.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: teleport-destination: true

teleport-relatively
ChanThis flag will change the behavior of any of the teleport flags, instead of the player getting teleported to ontop of the field block of the destination field, they will be teleported relative to the teleport field block. So for example they were standing 3 blocks to the left of the teleport block, they will be teleported 3 blocks left of the destination block. This is good to use on teleport flags that teleport more than one person, that way they will all be teleported in the same relative positions they had been in, rather than all being bunched up above the destination block.

If there is no space for someone to teleport, for example there are blocks in the place where their destination position should be, they will be teleported above the blocks. If for some off reason there are blocks all the way to the top of the world limit, then that entity just wont be teleported.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: teleport-relatively: true

teleport-announce
This flag will change the behavior of any of the teleport flags, announcing to the player he has been teleported.

These announcements can be changed in the language.yml file:


 * teleportAnnounceHasItems: "{aqua}*teleported for having forbidden items*"
 * teleportAnnounceNotHasItems: "{aqua}*teleported for not having required items*"
 * teleportAnnounceHoldingItems: "{aqua}*teleported for holding forbidden item*"
 * teleportAnnounceNotHoldingItems: "{aqua}*teleported for not holding required items*"
 * teleportAnnounceWalking: "{aqua}*teleported for walking on forbidden blocks*"
 * teleportAnnounceNotWalking: "{aqua}*teleported for walking outside required blocks*"
 * teleportAnnounceDeath: "{aqua}*teleported before death*"
 * teleportAnnounceFeeding: "{aqua}*teleported for feeding inside the area*"
 * teleportAnnounceFire: "{aqua}*teleported for lighting fires inside the area*"
 * teleportAnnouncePvp: "{aqua}*teleported for pvp inside the area*"
 * teleportAnnounceBreak: "{aqua}*teleported for breaking blocks inside the area*"
 * teleportAnnouncePlace: "{aqua}*teleported for placing blocks inside the area*"
 * teleportAnnounceExit: "{aqua}*teleported for leaving the area*"
 * teleportAnnounceEnter: "{aqua}*teleported for entering the area*"
 * teleportAnnounceDamage: "{aqua}*teleported for getting hurt inside the area*"
 * teleportAnnounce: "{aqua}*teleported*"
 * teleportAnnounceBack: "{aqua}*You will be teleported back in {1.seconds} seconds*"

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: teleport-announce: true

teleport-explosion-effect
This flag will change the behavior of any of the teleport flags, it will create an explosion effect when he leaves and when he arrives at his destination.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: teleport-explosion-effect: true

teleport-cost
If using an economy plugin, you can specity the cost of the teleport that will be charged to the owner of the field. If the owner doesn't have enought money the teleport will be aborted.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: teleport-cost: 50

teleport-max-distance
This flag will limit the distance the field will be able to teleport someone, if they attempt teleporting longer than this they will be shown an error message and their teleport will be aborted. The distance is measured in blocks.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: teleport-max-distance: 30

teleport-back-after-seconds
After the player is teleported using any of the teleport flags, this flag will allow them to be teleported back to their previous position after the amount of seconds specified elapse. This flag is meant to be used when the teleport flag sent the player to a jail of some sort, this flag would then allow them to leave the jail after a specified period.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: teleport-back-after-seconds: 300

command-on-enter
This will run the commands on the list in consecutive order when a player enters the field. (the commands will be ran by the console)

Variables that can be used:


 * {player} - the player entering the field
 * {owner} - the owner of the field
 * {x} - the x coordinate of the player entering the field
 * {y} - the y coordinate of the player entering the field
 * {z} - the z coordinate of the player entering the field
 * {world} - the world the player is in

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: command-on-enter: ["tp {player} 0 64 0", "help"]

command-on-exit
This will run the commands on the list in consecutive order when a player leaves the field. (the commands will be ran by the console)

Variables that can be used:


 * {player} - the player entering the field
 * {owner} - the owner of the field
 * {x} - the x coordinate of the player entering the field
 * {y} - the y coordinate of the player entering the field
 * {z} - the z coordinate of the player entering the field
 * {world} - the world the player is in

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: command-on-exit: ["tp {player} 0 64 0", "help"]

player-command-on-enter
This will run the commands on the list in consecutive order when a player enters the field. (the commands will be ran by the player)

Variables that can be used:


 * {player} - the player entering the field
 * {owner} - the owner of the field
 * {x} - the x coordinate of the player entering the field
 * {y} - the y coordinate of the player entering the field
 * {z} - the z coordinate of the player entering the field
 * {world} - the world the player is in

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: player-command-on-enter: ["tp {player} 0 64 0", "help"]

player-command-on-exit
This will run the commands on the list in consecutive order when a player leaves the field. (the command will be ran by the player)

Variables that can be used:


 * {player} - the player entering the field
 * {owner} - the owner of the field
 * {x} - the x coordinate of the player entering the field
 * {y} - the y coordinate of the player entering the field
 * {z} - the z coordinate of the player entering the field
 * {world} - the world the player is in

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: player-command-on-exit: ["tp {player} 0 64 0", "help"]

commands-on-overlap
Changes the command flags so they don't sent out commands on individual fields of an overlapped area (of the type and owner), rather just once when a player enters or exists the overlapped area.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: commands-on-overlap: true

command-blacklist
A list of commands that will not work inside of the field.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: command-blacklist: [tp, who]

command-blacklisting
This allows players to be able to blacklist commands inside the field by using the /ps blacklistcommand [command] command.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: command-blacklisting: true

enable-on-src
This flag will allow players to enable and disable their field by shift-right-clicking on the block with a tool. A fast and command-less way of enabling and disabling the field. Super useful if you are using the xxxx-on-disabled flags.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: enable-on-src: true

place-disabled
With this flag the field will automatically disable itself when it is first placed, forcing the player to enable it manually.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px;margin-top:20px;background-color: #EDEDED"> Usage: place-disabled: true

pay-to-enable
This flag will charge the amount specified to the user every time he enables the field. Can be used along with the place-disabled to be able to charge a user to enable his field.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px;margin-top:20px;background-color: #EDEDED"> Usage: pay-to-enable: 50

breakable-on-disabled
Turns the field block into a breakable (stealable) when it is disabled. This can introduce a bit of danger into field manipulations. Players will have to look around and make sure noone is around before disabling thir field. Goes great with the xxxx-on-disabled flags.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px;margin-top:20px;background-color: #EDEDED"> Usage: breakable-on-disabled: true

toggle-on-disabled
Players will be able to toggle individual flags only while the field is disabled.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px;margin-top:20px;background-color: #EDEDED"> Usage: toggle-on-disabled: true

redefine-on-disabled
Players will be able to redefine their cuboid fields only while the field is disabled.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px;margin-top:20px;background-color: #EDEDED"> Usage: redefine-on-disabled: true

modify-on-disabled
Players will be able to change allowed players, setname, setvelocity, setradius, and setinterval only while the field is disabled.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px;margin-top:20px;background-color: #EDEDED"> Usage: modify-on-disabled: true

auto-disable
This will disable the field after the specified amount of seconds has passed after placing the field forcing the player to re-enable the field it manually. Every time the field is enabled it will start to count down and disable itself again. This is useful for both damaging fields and healing type fields. It can be very useful.

You can write out a time period using w,d,h,m,s. So 5 days and 12 hours would look like: "5d 12h".

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px;margin-top:20px;background-color: #EDEDED"> Usage: auto-disable: 3h

disable-when-online
Will disable the effects of the field when any of the allowed players are online and in the world.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: disable-when-online: true

disable-on-logoff
Will disable the field when all allowed players have logged off

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: disable-on-logoff: true

enable-on-logon
Will enable the field when an allowed players logs on

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: enable-on-logon: true

must-be-below
This flag prevents the field from being placed on a Y position above the set height.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: must-be-below: 128

must-be-above
This flag prevents the field from being placed on a Y position below the set height.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: must-be-above:64

no-growth
Stops blocks from growing (cactus, crops, etc)

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: no-growth: true

single-use
Field will not drop a block when broken.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: single-use: true

rentable
Would allow players to rent out this field using a sign with the [Rent] tag. Details for how this works can be found in the wiki.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: rentable: true

shareable
Would allow players to rent out this field using a sign with the [Share] tag. Details for how this works can be found in the wiki.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: shareable: true

buyable
Would allow players to sell this field using a sign with the [Buy] tag. Details for how this works can be found in the wiki.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: buyable: true

delete-if-no-permission
Deletes all fields with this flag belonging to the player if he no longer has the permission specified. The purging of the fields happens next time he logs in after he loses the permission. This flag is hidden to the player, and cannot be toggled off.

For example you give your paying members the 'donator' permission and you want players that no longer have the permission to lose all their fields, you can use this flag. Once they lose the permission next time they log in all their fields will be deleted.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: delete-if-no-permission: 'my.custom.permission' Usage: delete-if-no-permission: 'preciousstones.benefit.create.forcefield'

fence-on-place
Will generate a fence on the perimeter of the protection area using the specified block. It is recommended this be used along with the singe-use flag, otherwise players will be able to generate fence after fence with a single block.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: fence-on-place: 139

price-per-fence
The price charged per block of the fence. This is optional, and requires an economy plugin.

<div class="box" style="border-color: white; border-radius: 7px; border-style: outset; border-width: 1px;padding:10px 20px 20px;margin-top:20px;background-color: #EDEDED"> Usage: price-per-fence: 5